No Time To Explain
I Am You From The Future! No Time To Explain, follow me-ARGRARAR! Chase yourself from the future through time in our first game! Out now on Xbox One and Steam!
Divide By Sheep
A brand new math puzzle game about Dividing Sheep in Half. Out now on iOS, Android and Steam!
Your neighbors are having a loud party at 3am. Stop them at any cost. Out now on Steam!
SpeedRunners is a cut-throat multiplayer running game that pits 4 players against each other – locally and/or online. Run, jump, swing, and use devious pick-ups to knock your opponents off-screen.
An online strategy game that focuses on Class-Based Multiplayer and strips out all the clutter. RTS in its purest form.
Fearless Fantasy out now on Steam and Mobile
Slay the world's weirdest creatures in Fearless Fantasy, the gesture-powered RPG
4 People Check-In to a hotel room, and have to Knock-Out each other off-screen using the environment as deadly weapons.
2015 has been rather kind to tinyBuild. We’ve had the pleasure of publishing fantastic games like BOID, Divide By Sheep, Snail Bob 2 and Party Hard, and we’ve still got…
[русская версия] How to pitch your game to a publisher or anyone You’ve got your game in development, and decided you need a partner to help make it bigger. That’s…
Summer Games Done Quick has been running all this week, an absolutely fantastic event during which speedrunners from all walks of life tackle their favorite games in the most brisk fashion possible,…
I thought it’d be useful to make a cheat-sheet for convention showcasing for young developers. Past few years we exhibited at GDC/PAX South-East-Prime/Gamescom/EGX and many more. This specific post refers…
We’re about to release No Time To Explain on Xbox One, and a “Remastered” version on Steam. The game’s finally been rebuilt in a proper engine (Unity), with developers who…
tinyBuild GAMES is an indie developer turned indie publisher.
In 2011, two guys decided they wanted to make video games. What came out of that Kickstarter-fueled adventure was No Time To Explain, tinyBuild’s debut game.
Today, tinyBuild works with dozens of developers across the world to help make their games more successful, and develops games in-house.