No Time To Explain
I Am You From The Future! No Time To Explain, follow me-ARGRARAR! Chase yourself from the future through time in our first game! Out on Xbox One and Steam July 17th!
Divide By Sheep
A brand new math puzzle game about Dividing Sheep in Half. Coming soon.
Your neighbors are having a loud party at 3am. Stop them at any cost. Our NSFL game is coming soon.
SpeedRunners is a cut-throat multiplayer running game that pits 4 players against each other – locally and/or online. Run, jump, swing, and use devious pick-ups to knock your opponents off-screen.
An online strategy game that focuses on Class-Based Multiplayer and strips out all the clutter. RTS in its purest form.
Fearless Fantasy out now on iOS
Slay the world's weirdest creatures in Fearless Fantasy, the gesture-powered RPG
4 People Check-In to a hotel room, and have to Knock-Out each other off-screen using the environment as deadly weapons.
I thought it’d be useful to make a cheat-sheet for convention showcasing for young developers. Past few years we exhibited at GDC/PAX South-East-Prime/Gamescom/EGX and many more. This specific post refers…
We’re about to release No Time To Explain on Xbox One, and a “Remastered” version on Steam. The game’s finally been rebuilt in a proper engine (Unity), with developers who…
tinyBuild Games is set to announce two brand new games live at E3 next week, both on the front page of Twitch. We’ll have a massive Twitch presence — if you…
Divide By Sheep coming to iOS and Steam on July 2 It’s a math-based puzzler that seems cute and cuddly… but it’s really totally not Slice and dice sheep, then…
Gesture-based RPG Fearless Fantasy launches May 14 on iOS The weirdest adventure game you’ll ever play Use swipes, taps and pauses to attack and defend Constant interaction, no waiting around…
tinyBuild GAMES is an indie developer turned indie publisher.
In 2011, two guys decided they wanted to make video games. What came out of that Kickstarter-fueled adventure was No Time To Explain, tinyBuild’s debut game.
Today, tinyBuild works with dozens of developers across the world to help make their games more successful, and develops games in-house.