BOID is a Class Based RTS about a Bio Organic Infestation Drone which crashlands on a planet, enabling its primitive life forms to mutate and develop special abilities. These life forms now have to fight for dominance. It’s a game about quick decisions and mutation. A Class-Based Multiplayer RTS.

  • Developed by Mokus Games
    (known for “Contre Jour” – Apple’s iPad GOTY 2011)
  • Published by tinyBuild GAMES
  • Coming to Steam on January 8th
  • Closed Beta Going on Right Now
  • Press Contact – [email protected]

BOID is a Class Based RTS

Units spawn only in Spawner bases, from which you take over Class bases to give units special abilities. You have full freedom of movement through the maps.

  • Move Anywhere On The Map (no restriction to moving from base to base)
  • 8 Distinctive Unit Types
  • Take Over A Class Base To Give Units Special Abilities
  • Includes Turrets! Everything is better with Turrets.
  • Featuring 3 Special Bases: Freeze, Revert, Teleport

A typical match consists of spawning with a handful of units, quickly deciding what your strategy is, and countering whatever your enemy is trying to do. The game focuses on short, intense rounds, making it accessible to players of varying skill levels. Special Abilities allow you to turn the odds on your opponent. Use Freeze to immobilize a group of enemies. Teleport into an enemy base, or Revert enemy units back to Basic ones, making them more vulnurable. Checkout this gameplay guide on the forum to find out more. 

Unit Classes:

Venom

Venoms shoot poison that slowly kills enemy units. Better call a Medic support unit for help dealing with these.

Scout

The Scout is the fastest unit in BOID. It’s great for scouting and swarm attacks, but can be easily countered by Crabs and Kamikazes. 

Leech

Leech immobilizes units while draining life out of them. Moves slowly, effective in swarms.

Kamikaze

Self destructs in close proximity of enemies. Can cause chain reaction of explosions. Best countered with the Gun.

Crab

A strong, heavy unit. Moves slowly. Getting the Scout and rushing into an enemy Crab base close to your enemy is a very good tactic. 

Gun

Guns are ranged attack units that are effective at countering slow moving targets

Medic

Medics are effective support units that don’t have their own attack. They can cure poisoned units, and are effective when following attack swarms.

See a full match in action

The embedded video to the right has a full boid match (starts 1 minute in), showing how you can use different tactics in this competitive RTS.

The match starts with a successful rush into the enemy base, passing by an NPC turret protecting it, and taking over an enemy Crab base with a bunch of Scouts. This gives an early advantage with powerful units behind enemy lines. Play the video for a full, explained in detail match. It gives you a good feeling for what BOID is like in action.

Transparent assets and stuff:

About the Development and Early Access

BOID is launching on Steam Early Access for a low price point of $2,99, and the final game will cost $9,99 – with price increases between Early Access launch, and final game launch. We believe it’s very important to create a strong community around an indie multiplayer game, and the low entry point helps achieve that.

About the Developers

BOID is being developed by Mokus Games in collaboration with tinyBuild.

tinyBuild has hands-on experience with Early Access (see SpeedRunners) and building communities around indie games, while Mokus previously won iPad’s 2011 GOTY with their game Contre Jour.

The two indies partnered up, where tinyBuild is acting as an indie publisher to make BOID a better game. 

Screenshots: