From Fan-Funded Beginnings!
No Time To Explain was an early Kickstarter project, and released originally on Steam in 2013. That release was fueled by Youtubers but had plenty of technology issues. The money we made from that release — riding on the wave of “Lets Plays” — we invested into other projects like SpeedRunners and Lovely Planet, morphing into an indie publisher. Read the longer story here.
tinyBuild formed as a duo-Kickstarted-studio and morphed into an indie publisher
And what we earned from those adventures we invested back into building a proper studio, the studio’s first project being No Time To Explain for Xbox One, and a Remastered release on Steam.
No Time To Explain was rewritten from scratch in the Unity engine, and is our first console game release.
We completely redesigned boss fights, the soundtrack, added local multiplayer and loads more.