543 Days of Gamedev During War
It's been over 500 days since Russia invaded Ukraine, and we've been working non-stop to help our Ukrainian colleagues get through this,...


Chasing the Thousand-Hour Game
Many devs have been asking us on what kind of games tinyBuild is looking for. It's hard to tell based on our portfolio of releases,...

⚙️ Hello Engineer Demo is back! Release date announcement!
Hello Engineer's Full Launch is roaring in on August 17th! Watch the trailer: It's time to flex those creative muscles and dive headfirst...

Punch Club 2: Launching a Sequel to A Game That Caught Lightning In a Bottle
Back in 2016 we launched a game called Punch Club. It's a pixelart fighting management sim designed to be brutal. The game had decent...


tinyBuild (does not) spy on their employees through Big Brother AI
I did a presentation about AI this week. It centered around how AI tools are evolving to both boost our productivity and get into...


tinyBuild's NON-E3 Round Up
This year we participated in several events during Summer of Gaming, including the Guerilla Collective and we even had our own pre-show...

tinyBuild's 2022 Results Are In
Hey everyone! I've just spent the week in London with a few colleagues where we shared tinyBuild's full year results for 2022. This is...

tinyBuild's IPO 2 years later
Today marks 2 years since tinyBuild went IPO. On March 9, 2021 we listed on the London Stock Exchange. Feels like yesterday. In this post...


Potion Craft launches into 1.0, marking the biggest Steam launch ever
Today marks the biggest Steam launch in tinyBuild's history. It took us a decade, and we finally got the main header feature celebrating...

Announcing Welcome To Raven Brooks, a Hello Neighbor Animated Series
The wait is almost over. Welcome To Raven Brooks! Back in 2018 we wanted to bring the world of Hello Neighbor into animation. We did so...
